Post by skankovich on Apr 12, 2016 14:28:31 GMT
Simisear @ Life Orb
Ability: Blaze
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Fire Blast
- Focus Blast
- Knock Off
- Nasty Plot
Lopunny @ Choice Band
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- High Jump Kick
- Baton Pass
- Healing Wish
Servine @ Eviolite
Ability: Contrary
EVs: 248 HP / 164 SpA / 96 Spe
Timid Nature
- Taunt
- Synthesis
- Leaf Storm
- Toxic
Krokorok @ Eviolite
Ability: Intimidate
EVs: 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Knock Off
- Taunt
Simipour @ Choice Scarf
Ability: Torrent
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Hydro Pump
- Ice Beam
- Rock Slide
- Knock Off
Pikachu @ Light Ball
Ability: Static
EVs: 252 Atk / 252 Spe
Adamant Nature
- Extreme Speed
- Knock Off
- Wild Charge
- Brick Break
I built this team around the Simisear set, with it being basically unwallable I just wanted to support it with measures to stop it being worn down- Lop's healing wish giving it multiple opportunities to come in throughout a game, and Servine/Krok being able to taunt and threaten out opposing rock setters. The rest is sort of standard stuff, besides the Pikachu but it's becoming standard nowadays. Doesn't especially struggle with anything in my experience, has a good matchup against the majority of teams. I'd say to be careful not to let Murkrow or opposing Lopunny in for free.
A few notes- rock slide on Simipour is for Butterfree, not entirely necessary perhaps due to already having Pikachu on the team, but you can never be too safe with Borkerfree on offense. A bulkier krok spread is just as usable, since its offenive presence isn't too important on the team, so a little less pressure is applied by stuff like the aforementioned Lopunny.